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  2. Half-Life VR but the AI Is Self-Aware - Wikipedia

    en.wikipedia.org/wiki/Half-Life_VR_but_the_AI_Is...

    Half-Life VR but the AI Is Self-Aware (sometimes shortened to Half-Life VR: Self Aware AI and abbreviated HLVR: AI) is a role-playing themed livestream and machinima series staged within a virtual reality version Garry's Mod recreation of the video game Half-Life. The series, live streamed to Twitch with highlights later uploaded to YouTube ...

  3. Directed attention fatigue - Wikipedia

    en.wikipedia.org/wiki/Directed_attention_fatigue

    Signs of Directed Attention Fatigue include temporarily feeling unusually distractible, impatient, forgetful, or cranky when there is no associated illness. In more severe forms, it can lead to bad judgment, apathy, or accidents, and can contribute to increased stress levels.

  4. Radar beacon - Wikipedia

    en.wikipedia.org/wiki/Radar_beacon

    Radar beacon. Racon signal as seen on a radar screen. This beacon receives using sidelobe suppression and transmits the letter "Q" in Morse code near Boston Harbor (Nahant) 17 January 1985. Radar beacon (short: racon) is – according to article 1.103 of the International Telecommunication Union's (ITU) ITU Radio Regulations (RR) [1 ...

  5. Markiplier (real name: Mark Fischbach) hosts “Distractible” with two of his longtime friends: Wade Barnes (whom “I think I’ve known since the sixth grade,” Fischbach says) and Bob ...

  6. California to tap generative AI tools to increase services ...

    www.aol.com/news/california-tap-generative-ai...

    Currently, call center workers have to simultaneously listen to the call and manually look up the code, Maduros said. “If it turns out it doesn't serve the public better, then we're out $1 ...

  7. Distraction - Wikipedia

    en.wikipedia.org/wiki/Distraction

    Distraction is the process of diverting the attention of an individual or group from a desired area of focus and thereby blocking or diminishing the reception of desired information. Distraction is caused by: the lack of ability to pay attention; lack of interest in the object of attention; or the great intensity, novelty or attractiveness of ...

  8. ISO 3166-1 numeric - Wikipedia

    en.wikipedia.org/wiki/ISO_3166-1_numeric

    ISO 3166-1 numeric (or numeric-3) codes are three-digit country codes defined in ISO 3166-1, part of the ISO 3166 standard published by the International Organization for Standardization (ISO), to represent countries, dependent territories, and special areas of geographical interest. They are similar to the three-digit country codes developed ...

  9. ISO 3166-1 alpha-3 - Wikipedia

    en.wikipedia.org/wiki/ISO_3166-1_alpha-3

    ISO 3166-1 alpha-3. ISO 3166-1 alpha-3 codes are three-letter country codes defined in ISO 3166-1, part of the ISO 3166 standard published by the International Organization for Standardization (ISO), to represent countries, dependent territories, and special areas of geographical interest. They allow a better visual association between the ...

  10. ISO 3166-1 - Wikipedia

    en.wikipedia.org/wiki/ISO_3166-1

    ISO 3166-1. ISO 3166-1 ( Codes for the representation of names of countries and their subdivisions – Part 1: Country codes) is a standard defining codes for the names of countries, dependent territories, and special areas of geographical interest. It is the first part of the ISO 3166 standard published by the International Organization for ...

  11. List of country calling codes - Wikipedia

    en.wikipedia.org/wiki/List_of_country_calling_codes

    Zone 5 uses eight 2-digit codes (51–58) and two sets of 3-digit codes (50x, 59x) to serve South and Central America. Zone 6 uses seven 2-digit codes (60–66) and three sets of 3-digit codes (67x–69x) to serve Southeast Asia and Oceania. Zone 7 uses an integrated numbering plan; two digits (7x) determine the area served: Russia or Kazakhstan.