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  2. Software documentation - Wikipedia

    en.wikipedia.org/wiki/Software_documentation

    Software development. Software documentation is written text or illustration that accompanies computer software or is embedded in the source code. The documentation either explains how the software operates or how to use it, and may mean different things to people in different roles. Documentation is an important part of software engineering.

  3. Turnitin - Wikipedia

    en.wikipedia.org/wiki/Turnitin

    Turnitin (stylized as turnitin) is an Internet-based similarity detection service run by the American company Turnitin, LLC, a subsidiary of Advance Publications . Founded in 1998, it sells its licenses to universities and high schools who then use the software as a service (SaaS) website to check submitted documents against its database and ...

  4. Serialization - Wikipedia

    en.wikipedia.org/wiki/Serialization

    In computing, serialization (or serialisation) is the process of translating a data structure or object state into a format that can be stored (e.g. files in secondary storage devices, data buffers in primary storage devices) or transmitted (e.g. data streams over computer networks) and reconstructed later (possibly in a different computer environment).

  5. Code refactoring - Wikipedia

    en.wikipedia.org/wiki/Code_refactoring

    Code refactoring. In computer programming and software design, code refactoring is the process of restructuring existing computer code —changing the factoring —without changing its external behavior. Refactoring is intended to improve the design, structure, and/or implementation of the software (its non-functional attributes), while ...

  6. Fuzzing - Wikipedia

    en.wikipedia.org/wiki/Fuzzing

    Fuzzing. In programming and software development, fuzzing or fuzz testing is an automated software testing technique that involves providing invalid, unexpected, or random data as inputs to a computer program. The program is then monitored for exceptions such as crashes, failing built-in code assertions, or potential memory leaks.

  7. Coding conventions - Wikipedia

    en.wikipedia.org/wiki/Coding_conventions

    v. t. e. Coding conventions are a set of guidelines for a specific programming language that recommend programming style, practices, and methods for each aspect of a program written in that language. These conventions usually cover file organization, indentation, comments, declarations, statements, white space, naming conventions, programming ...

  8. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    Software design pattern. In software engineering, a design pattern describes a relatively small, well-defined aspect (i.e. functionality) of a computer program in terms of how to write the code . Using a pattern is intended to leverage an existing concept rather than re-inventing it.

  9. Declarative programming - Wikipedia

    en.wikipedia.org/wiki/Declarative_programming

    Declarative programming is a non-imperative style of programming in which programs describe their desired results without explicitly listing commands or steps that must be performed. Functional and logic programming languages are characterized by a declarative programming style. In logic programming, programs consist of sentences expressed in ...

  10. LaTeX - Wikipedia

    en.wikipedia.org/wiki/LaTeX

    LaTeX (/ ˈ l ɑː t ɛ k / LAH-tek or / ˈ l eɪ t ɛ k / LAY-tek, often stylized as L a T e X) is a software system for typesetting documents. LaTeX markup describes the content and layout of the document, as opposed to the formatted text found in WYSIWYG word processors like Microsoft Word, LibreOffice Writer and Apple Pages.

  11. Developmental editing - Wikipedia

    en.wikipedia.org/wiki/Developmental_editing

    Edits made in red ink on a paper. Developmental editing is a form of writing support that comes into play before or during the production of a publishable manuscript, in fiction, non-fiction, and academic writing (including textbooks). As explained by Scott Norton in his book Developmental editing: a handbook for freelancers, authors, and ...