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e. Cloud gaming, sometimes called gaming on demand or game streaming, is a type of online gaming that runs video games on remote servers and streams the game's output (video, sound, etc) directly to a user's device, or more colloquially, playing a game remotely from a cloud. It contrasts with traditional means of gaming, wherein a game is run ...
Xbox Cloud Gaming available countries (December 2023) Xbox Cloud Gaming is a cloud gaming service as part of Xbox offered by Microsoft Gaming. [5] Initially released in beta testing in November 2019, the service later launched for subscribers of Xbox Game Pass Ultimate on September 15, 2020. Xbox Game Pass cloud gaming is provided to ...
Amazon Luna is a cloud gaming platform developed and operated by Amazon. [1] [2] [3] The platform has integration with Twitch and is available on Windows, Mac, Amazon Fire TV, iOS (as a progressive web app) as well as Android. Games and channels from brands such as Ubisoft+ and Jackbox Games are accessed via the Luna+ paid subscription.
Microsoft is the leader in the cloud gaming space thanks to its Xbox Cloud Gaming service. A part of Microsoft's $16.99 per month Xbox Game Pass Ultimate subscription, Xbox Cloud Gaming allows ...
Xbox Game Pass availability by country: [3] Console and PC Only PC Game Pass is a subscription service as part of Xbox and offered by Microsoft Gaming.Launched on June 1, 2017, the service allows users to download and play video games for Xbox video game consoles or Microsoft Windows PCs from a rotating library, with the games remaining accessible as long as the user has an active subscription.
G-cluster's business model was introduced in the article "Developing Cloud Business Models: A Case Study on Cloud Gaming" [1] of the IEEE Software Magazine in July/August of 2011. Some of the first implementations of cloud gaming as a gaming-on-demand technology were introduced by G-cluster.
Cloud gaming / gaming on demand Services like PlayStation Plus , or GameFly allow players to play games that are run on remote servers on local devices, eliminating the need for specialized console hardware or powerful personal computers, outside of the necessary bandwidth for Internet connectivity.
Stadia was a cloud gaming service, [1] in which it requires an Internet connection and a device running either Chromium or a dedicated application. [2] Stadia elaborated upon YouTube's capacity to stream media to the user, as game streaming was seen as an extension of watching video game live streams, according to Google's Phil Harrison; the name "Stadia", the Latin plural of "stadium", was ...
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