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  2. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    Ray tracing is a technique for modeling light transport in 3D computer graphics, simulating optical effects such as reflection, refraction, and shadows. Learn about the origins of ray tracing from Albrecht Dürer to Arthur Appel, and the evolution of ray tracing algorithms and applications.

  3. List of ray tracing software - Wikipedia

    en.wikipedia.org/wiki/List_of_ray_tracing_software

    A comprehensive list of free and commercial software for producing ray-traced images. Compare the features, licenses, platforms and availability of various ray-tracing software products.

  4. Nvidia RTX - Wikipedia

    en.wikipedia.org/wiki/Nvidia_RTX

    Nvidia RTX is a platform that enables real-time ray tracing and other features for graphics, simulation and AI applications. It runs on Nvidia Volta, Turing, Ampere and Ada Lovelace GPUs, and supports DirectX, Vulkan and OptiX APIs.

  5. Ray tracing explained: The future of hyper-realistic graphics

    www.aol.com/news/2018-04-16-the-future-of-ray...

    Ray tracing has long been gaming's holy grail. A method of creating hyper-realistic lighting and graphics, for years ray tracing has been promised as the technology that will take games the next ...

  6. RDNA 2 - Wikipedia

    en.wikipedia.org/wiki/RDNA_2

    RDNA 2 is a graphics architecture designed by AMD for gaming and consoles, released in 2020. It features 80 compute units, ray tracing, mesh shaders, and a large on-die Infinity Cache for improved performance and efficiency.

  7. Ray-tracing hardware - Wikipedia

    en.wikipedia.org/wiki/Ray-tracing_hardware

    Learn about the special-purpose computer hardware designed for accelerating ray tracing calculations, from early experiments to modern GPUs. Compare different approaches, features, and performance of ray tracing hardware across various products and platforms.

  8. DirectX Raytracing - Wikipedia

    en.wikipedia.org/wiki/DirectX_Raytracing

    DirectX Raytracing (DXR) is a feature of DirectX 12 that implements ray tracing, a technique for realistic graphics rendering. Learn about the features, technical details, and updates of DXR, and see examples of raytraced scenes.

  9. Distributed ray tracing - Wikipedia

    en.wikipedia.org/wiki/Distributed_ray_tracing

    It is essentially an application of the Monte Carlo method to 3D computer graphics, and for this reason is also called "stochastic ray tracing". Path tracing is a rendering technique that combines all of these integration domains into a single, high-dimensional domain and samples it in a unified way.

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